#include "Player/PlayerControl.hpp" #include "Actor/ActorManager.hpp" #include "Actor/Navi/ActorNaviBase.hpp" #include "DTCM/UnkStruct_027e05f8.hpp" #include "DTCM/UnkStruct_027e077c.hpp" #include "DTCM/UnkStruct_027e0c68.hpp" #include "DTCM/UnkStruct_027e0d38.hpp" #include "DTCM/UnkStruct_027e0e2c.hpp" #include "DTCM/UnkStruct_027e0f64.hpp" #include "DTCM/UnkStruct_027e0ffc.hpp" #include "DTCM/UnkStruct_027e103c.hpp" #include "Item/ItemManager.hpp" #include "Map/MapManager.hpp" #include "Player/PlayerBase.hpp" #include "Player/PlayerLinkBase.hpp" #include "Save/AdventureFlags.hpp" ARM bool PlayerControl::func_ov00_020aeeac() { unk32 index = data_027e077c.mUnk_0; if (((data_02056be4[index] & 1) != 0) || ((data_02056be4[index] & 4) != 0)) { return false; } return index == data_027e077c.mUnk_4; } ARM bool PlayerControl::func_ov00_020aeef8() { unk32 index = data_027e077c.mUnk_0; if (index == 0x37 || index == 0x3b) { return false; } if (index == 0x3d) { return true; } return func_ov00_020aeeac(); } THUMB void PlayerControl::func_ov00_020aef30() { this->ResetTouchWorld(); if (mDebug) { // 操作 = Operation mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0); } } THUMB void PlayerControl::UpdateAim() { ResetTouchWorld(); mAimWorld.x = 0; mAimWorld.y = 0; mAimWorld.z = 0; mUnk_80 = false; mUnk_82 = 0; mFollowRef.Reset(); mNextFollowRef.Reset(); mFollowing = false; mAim = gVec3p_ZERO; s32 iVar2 = data_027e0d38->func_ov000_02078b40(); if (iVar2 == 2) { data_027e103c->func_ov000_020cf2b8(); } mUnk_c8 = -1; mUnk_cc = -1; } ARM Actor *PlayerControl::GetFollowActor() { return gActorManager->GetActor(&mFollowRef); } ARM bool PlayerControl::func_ov00_020af01c(Vec2b *param1) { if (mFollowing) { *param1 = mUnk_9c; return true; } return false; } ARM void PlayerControl::SetUnk_80() { mUnk_80 = true; } ARM void PlayerControl::StopFollowing() { mFollowRef.Reset(); mFollowing = false; mFollowObject = NULL; } ARM void PlayerControl::func_ov00_020af06c() { if (!mUnk_78) { mUsingEquipItem = false; return; } bool usingEquipItem = mUsingEquipItem; if (mUnk_7a) { mUnk_7b = usingEquipItem; } if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) { if (data_027e0d38->func_ov000_02078b40() != 2) { mUsingEquipItem = false; } return; } ItemManager *itemManager = gItemManager; if (itemManager->mEquippedItem == ItemFlag_PotionA) { if (itemManager->HasPotion(0)) { mUsingEquipItem = true; return; } } else if (itemManager->mEquippedItem == ItemFlag_PotionB) { if (itemManager->HasPotion(1)) { mUsingEquipItem = true; return; } } if (data_027e0d38->func_ov000_02078b40() == 2) { mUnk_7b = true; mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0; } else { if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) { mUnk_7b = true; } else { if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) { mUnk_7b = false; } else { if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) { mUnk_7b = !mUnk_7b; mUnk_7c = 0; } } } mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0; if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) { ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage); if (courageFairy != NULL) { mAimWorld.x = courageFairy->mPos.x; mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5); mAimWorld.z = courageFairy->mPos.z; } } } if (!mUnk_7a) { mUsingEquipItem = mUnk_7b; } } void PlayerControl::UpdateUsingEquipItem() { if ((data_027e05f8.mUnk_0 & 0x300) != 0 && this->func_ov00_020aeef8()) { mUsingEquipItem = true; return; } mUsingEquipItem = false; } struct UnkStruct_ov015_0213ce4c { /* 00 */ unk8 mUnk_00[0x3d]; /* 3d */ bool mUnk_3d; /* 3e */ unk8 mUnk_3e[0x1]; /* 3f */ bool mUnk_3f; /* 40 */ bool mUnk_40; /* 41 */ static UnkStruct_ov015_0213ce4c *GetInstance(); bool GetUnk3f(); bool GetUnk40(); }; bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) { if (data_027e0d38->func_ov000_02078b40() == 2 && param2) { if (UnkStruct_ov015_0213ce4c::GetInstance()->mUnk_3d) { return false; } if (UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk3f() || UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk40()) { return false; } } if (mUnk_7c) { bool unk1 = true; bool unk2 = true; if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.mUnk_0] & 0x1) != 0) { unk2 = false; } if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) { unk1 = false; } return unk1; } else { return (param1 & 0x4) != 0; } } ARM bool PlayerControl::CheckTouchedNow(u32 param1) { bool result = false; if (this->func_ov00_020af2d4(param1, true)) { result = (mFlags & TouchFlag_TouchedNow) != 0; } return result; } ARM bool PlayerControl::CheckUntouchedNow(u32 param1) { bool result = false; if (this->func_ov00_020af2d4(param1, true)) { result = (mFlags & TouchFlag_UntouchedNow) != 0; } return result; } ARM bool PlayerControl::CheckTouching(u32 param1) { return this->func_ov00_020af2d4(param1, true) && mTouch; } ARM bool PlayerControl::CheckTouchFast(u32 param1) { if (this->func_ov00_020af2d4(param1, true)) { if (mTouchSpeed > FLOAT_TO_Q20(0.5) && mTouchFastTime > 0) { if (mTouchFastTime <= mTouchDuration) { if (mTouchDuration < mTouchFastTime + 15) { return true; } } } } return false; } ARM bool PlayerControl::func_ov00_020af4a4() { if (!data_027e0d38->mUnk_28->mUnk_34 && data_027e0e2c.mUnk_04 == -1 && !data_027e103c->func_ov005_02103f4c()) { if (this->func_ov00_020aeeac()) { return true; } switch (data_027e077c.mUnk_0) { case 0x1a: case 0x1b: case 0x1c: return true; default: return false; } } return false; } ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) { mUnk_7c = param1; mUnk_7e = param2; mUnk_7d = param1; if (mUnk_78) { bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 ? false : true; if (unk) { if (!this->func_ov00_020af4a4()) { mUnk_7c = false; } } if (!unk && this->func_ov00_020aeef8()) { mUnk_7d = false; } } this->func_ov000_020b7924(mUnk_7c); if (mUnk_7c) { if (mTouchDuration == 0) { if (this->GetFollowActor() != NULL || mFollowing) { data_027e0ffc.func_ov000_020cebcc(0x10a, gPlayerAngle, 0); this->StopFollowing(); } Vec3p vec; s32 unk = gMapManager->func_ov00_02085108(&vec); mUnk_82 = unk == 0x3 || unk == 0x7; } } bool usingEquipBefore = mUsingEquipItem; this->func_ov00_020af06c(); if (usingEquipBefore && !mUsingEquipItem) { data_027e103c->func_ov000_020cf20c(); } for (s32 i = 0; i < 2; ++i) { if (mTouchGesture[i] != NULL) { mTouchGesture[i]->Update(this); } } mUnk_7f = false; mUnk_83 = data_027e05f8.mUnk_0 & 0x300; } ARM void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) { if (param4 == 4) { return; } if (param3 > 0) { q20 distance = Vec3p_Distance(&gPlayerPos, param1); if (distance >= param3) { return; } mFollowRef.Reset(); } Vec2b unk; MapManager::func_ov00_02083a1c(&unk, gMapManager, param1); mUnk_9c = unk; mFollowing = true; mUnk_80 = false; mFollowStuckTimer = 15; } ARM bool PlayerControl::func_ov00_020af778() { if (!mUnk_78 || gAdventureFlags->func_ov00_02097738() || gAdventureFlags->func_ov00_02097750()) { mCutsceneEndTimer = 15; return false; } if (mCutsceneEndTimer > 0) { mCutsceneEndTimer -= 1; return false; } if (!this->func_ov00_020aeef8()) { mNextFollowRef.Reset(); return false; } bool bVar1 = false; EquipItem *equipItem; if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) { s32 dx = mTouchLastX - mTouchFastX; s32 dy = mTouchLastY - mTouchFastY; if (dx * dx + dy * dy < 100) { bVar1 = !this->func_ov00_020af2d4(7, true); if (!bVar1 && mUsingEquipItem) { ItemFlag equipId = gPlayer->GetEquipId(); if (equipId != ItemFlag_None) { equipItem = gItemManager->GetEquipItem(equipId); } } } } bool isGrabbing = gPlayerLink != NULL && gActorManager->GetActor(&gPlayerLink->mGrabActor) != NULL; q20 followDistance = 0; if (bVar1) { Actor *nextFollowActor = gActorManager->GetActor(&mNextFollowRef); unk32 uVar4 = 0; if (nextFollowActor != NULL) { uVar4 = nextFollowActor->mUnk_12c; if (this->func_ov00_020afe88(uVar4, isGrabbing) && (equipItem == NULL || equipItem->vfunc_44(uVar4))) { mFollowRef = mNextFollowRef; mNextFollowRef.Reset(); mUnk_80 = false; mFollowStuckTimer = 15; followDistance = nextFollowActor->XzDistanceToLink(); } } Vec3p vec; s32 iVar4 = gMapManager->func_ov00_02085108(&vec); vec.y = gPlayerPos.y; if (equipItem == NULL) { if (iVar4 != 0 && this->func_ov00_020afeec(iVar4, isGrabbing)) { this->func_ov00_020af6e4(&vec, followDistance, uVar4); return true; } } else { if (equipItem->vfunc_48()) { this->func_ov00_020af6e4(&vec, followDistance, uVar4); return true; } if (followDistance == 0 && equipItem->vfunc_40()) { this->ApplyTouchWorld(&vec, 0); this->func_ov00_020af6e4(&vec, 0, uVar4); return true; } } } else { ActorRef ref; ActorManager::func_ov00_020c3484(&ref, gActorManager, 0); mNextFollowRef = ref; if (mTouchDuration == 0) { mLastFollowRef = mNextFollowRef; } } return followDistance > 0; } ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) { if (param1->y >= gPlayerPos.y) { return false; } if (mUsingEquipItem) { if (gPlayer->GetEquipId() == ItemFlag_Shovel) { Vec3p vec; return gMapManager->func_ov00_02085594(&vec); } return false; } return false; } ARM void PlayerControl::func_ov00_020afb6c() { bool iVar1 = this->func_ov00_020af778(); Actor *followActor = gActorManager->GetActor(&mFollowRef); FairyId fairyId = gItemManager->GetEquippedFairy(); ActorNaviBase *fairy = gItemManager->GetFairy(fairyId); if (followActor == NULL && fairy != NULL) { fairy->func_ov000_020bad18(); } q20 followDist = mFollowDist; if (followActor == NULL) { mFollowRef.Reset(); } else { followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos); Cylinder followHitbox; followActor->GetHitbox(&followHitbox); followHitbox.pos.y += FLOAT_TO_Q20(0.4); s32 iVar8 = 0; u32 uVar9 = 3; switch (followActor->mUnk_12c) { case 0: mFollowRef.Reset(); break; case 1: iVar8 = 1; break; case 2: iVar8 = 3; followHitbox.pos.y += followHitbox.size; uVar9 = 0; break; case 3: case 4: iVar8 = 2; followHitbox.pos.y += followHitbox.size; uVar9 = 2; break; case 5: iVar8 = 2; uVar9 = 1; followHitbox.pos.y += followActor->mYOffset; break; } if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) { this->func_ov00_020aff90(&followHitbox, iVar8); if (iVar1) { data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id); } } } if (!mFollowing) { mFollowObject = NULL; } else { mFollowObject = (void *) gMapManager->MapData_vfunc_78(); Vec3p local_3c; s32 iVar2; s32 iVar7; if (mFollowObject == NULL) { local_3c.y = gPlayerPos.y; Vec2b local_44 = mUnk_9c; gMapManager->func_ov00_02083c7c(&local_3c, local_44); iVar2 = 2; iVar7 = 3; } else { } } } ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) { if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) { return false; } if (!param2) { return true; } return param1 == 2 || param1 == 6; } ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) { if (!mUnk_7d) { return false; } if (!gPlayerControlData->vfunc_78(param1)) { return false; } switch (param1) { case 1: case 2: case 7: case 13: return true; case 10: case 11: return param2; default: return !param2; } } ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) { if (data_027e0d38->func_ov000_02078b40() == 2) { return; } ItemManager *itemMgr = gItemManager; FairyId fairyId = itemMgr->GetEquippedFairy(); ActorNaviBase *fairy = itemMgr->GetFairy(fairyId); if (fairy == NULL) { return; } fairy->func_ov000_020baca8(param1, param2); } ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) { if (mUnk_44.x != 0 || mUnk_44.z != 0) { Vec3p local_24; Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24); Vec3p local_30; local_30.x = param4->x - local_24.x; local_30.y = 0; local_30.z = param4->z - local_24.z; q20 iVar2 = Vec3p_Length(&local_30); if (iVar2 <= param3) { *param1 = local_24; return; } Vec3p local_3c; local_3c.x = mUnk_44.x; local_3c.y = 0; local_3c.z = mUnk_44.z; q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c)); local_3c.x = MUL_Q20(local_3c.x, lengthInv); local_3c.z = MUL_Q20(local_3c.z, lengthInv); iVar2 = Vec3p_Dot(&local_30, &local_3c); Vec3p local_48; local_48.x = local_3c.x; local_48.y = lengthInv; local_48.z = local_3c.z; Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1); return; } param1->x = mTouchWorld.x; param1->y = y; param1->z = mTouchWorld.z; } extern u32 data_ov000_020ee198; ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) { if ((data_ov000_020ee198 & 1) == 0) { data_ov000_020ee198 |= 1; } if (*(s32 *) ((s32) data_027e0f64->mUnk_4 + 0x15c) == 0x16) { return; } if (!this->func_ov00_020aeef8()) { return; } if (mTouchDuration > 0) { ItemManager *itemMgr = gItemManager; FairyId fairyId = itemMgr->GetEquippedFairy(); ActorNaviBase *fairy = itemMgr->GetFairy(fairyId); if (fairy != NULL) { Vec3p auStack_1c; this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1); fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2)); } } } ARM void PlayerControl::ResetAim() { mAim = gVec3p_ZERO; } extern "C" s32 func_ov000_020a5e9c(unk32 param1); ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) { Vec3p pos; pos = gPlayerPos; s32 iVar2 = func_ov000_020a5e9c(data_027e0d38->mUnk_0c); if (iVar2 == 0x2f && *(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x31) { return this->func_ov024_02178348(param1); } if (this->CheckTouching(1)) { this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos); mAimWorld = *param1; return true; } *param1 = mAimWorld; return false; } ARM s16 PlayerControl::GetTouchAngle() { if (mTouchDuration >= 0) { return mTouchAngle; } if (!mUnk_7f) { return 0; } return mUnk_ac; } static q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0); ARM u32 PlayerControl::func_ov00_020b034c() { if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) { q20 uVar5 = func_01ff992c(data_ov000_020e6144); s64 lVar1 = mTouchDist * uVar5; if (mTouchDuration < 4) { lVar1 -= (4 - mTouchDuration) * FLOAT_TO_Q20(1.0); } if (lVar1 < 0) { return 0; } if (lVar1 > FLOAT_TO_Q20(1.0)) { return FLOAT_TO_Q20(1.0); } return lVar1; } if (!mUnk_7f && (data_027e05f8.mUnk_0 & 0xf0) != 0) { return FLOAT_TO_Q20(1.0); } return 0; } ARM s32 PlayerControl::func_ov00_020b0418() {} extern "C" void func_0202d95c(Vec3p *param1, q20 param2); ARM bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) { if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.25)); Vec3p_Sub(param1, &gPlayerPos, param1); q20 length = Vec3p_Length(param1); if (length >= FLOAT_TO_Q20(1.25)) { return true; } if (param2) { if (length < FLOAT_TO_Q20(0.25)) { *param1 = gVec3p_ZERO; param1->x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(1.25)); param1->z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(1.25)); } else { func_0202d95c(param1, FLOAT_TO_Q20(1.25)); } return true; } } return false; } ARM bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) { if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) { Vec3p *playerPos = &gPlayerPos; Vec3p VStack_1c; this->ApplyTouchWorld(&VStack_1c, FLOAT_TO_Q20(0.2)); VStack_1c.y = gPlayerPos.y; q20 distance = Vec3p_Distance(&VStack_1c, playerPos); if (distance > FLOAT_TO_Q20(1.25)) { return false; } if (distance < FLOAT_TO_Q20(0.25)) { VStack_1c.y = playerPos->y; VStack_1c.x = playerPos->x + MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(0.25)); VStack_1c.z = playerPos->z + MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(0.25)); } Vec2b VStack_20; MapManager::func_ov00_02083a1c(&VStack_20, gMapManager, &VStack_1c); VStack_1c.x += (gMapManager->func_ov00_02083c24(VStack_20.x) - VStack_1c.x) / 2; VStack_1c.z += (gMapManager->func_ov00_02083c50(VStack_20.y) - VStack_1c.z) / 2; Vec3p_Sub(&VStack_1c, playerPos, param1); return true; } return false; } extern "C" bool func_01ffe468(unk32 param1, Vec3p *param2, s32 *param3, s32 *param4, bool param5); ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *param3) { static const sThreshold = FLOAT_TO_Q20(0.0059); *param3 = 0; Vec3p local_2c = *param1; s32 unk2X, unk2Y; unk32 uVar2 = data_027e0f64->func_ov000_0208b180(); if (!func_01ffe468(uVar2, &local_2c, &unk2X, &unk2Y, false)) { return false; } q20 dirX = MUL_Q20(SIN(angle), 2 * sThreshold); q20 dirY = MUL_Q20(COS(angle), 2 * sThreshold); q20 x = mTouchX - unk2X; q20 y = mTouchY - unk2Y; q20 unk1X, unk1Y; bool bVar1, bVar8, bVar7; if (this->CheckTouchedNow(1)) { unk1X = dirX - sThreshold; if (unk1X <= x) { unk1X = dirX + sThreshold; } if (unk1X == x) { unk1Y = dirY - sThreshold; if (unk1Y <= y) { unk1Y = dirY + sThreshold; if (unk1Y == y) { *param3 = FLOAT_TO_Q20(1.0); return true; } } } unk1X = -sThreshold - dirX; if (unk1X <= x) { unk1X = sThreshold - dirX; } if (unk1X == x) { unk1Y = -sThreshold - dirY; if (unk1Y == y) { unk1Y = sThreshold - dirY; if (y == unk1Y) { *param3 = -FLOAT_TO_Q20(1.0); return true; } } } if (ABS(dirX) - sThreshold <= x && x <= ABS(dirX) + sThreshold) { if (ABS(dirY) - sThreshold <= y && y <= ABS(dirY) + sThreshold) { return true; } } return false; } unk1Y = this->CheckTouching(1); if (unk1Y) { bVar1 = dirX < 0; if (dirX < 0) { unk1Y = dirX + sThreshold; bVar1 = x - unk1Y < 0; } if (bVar1 == (dirX < 0 && (x < unk1Y))) { bVar1 = dirX == 0; unk1X = dirX; if (0 < dirX) { unk1Y = dirX - sThreshold; unk1X = x - unk1Y; bVar1 = x == unk1Y; } if (bVar1 || unk1X < 0 != (0 < dirX && (x < unk1Y))) { bVar7 = dirY < 0; bVar1 = bVar7; if (bVar7) { unk1Y = dirY + sThreshold; bVar1 = y - unk1Y < 0; } if (bVar1 == (bVar7 && (y < unk1Y))) { bVar1 = dirY == 0; unk1X = dirY; if (0 < dirY) { unk1Y = dirY - sThreshold; unk1X = y - unk1Y; bVar1 = y == unk1Y; } if (bVar1 || unk1X < 0 != (0 < dirY && (y < unk1Y))) { if ((0 < dirX && dirX < sThreshold - x) || (0 > dirX && dirX > -sThreshold - x) || (0 < dirY && dirY < sThreshold - y) || (0 > dirY && dirY > -sThreshold - y)) { *param3 = -FLOAT_TO_Q20(1.0); } return true; } } } } *param3 = FLOAT_TO_Q20(1.0); return true; } if (this->CheckUntouchedNow(1)) { unk2X = mTouchPrevX - unk2X; unk2Y = mTouchPrevY - unk2Y; if (sThreshold < ABS(dirX) && ABS(dirX) < ABS(unk2X) + sThreshold) { return false; } if (sThreshold < ABS(dirY) && ABS(dirY) < ABS(unk2Y) + sThreshold) { return false; } } return true; } ARM bool PlayerControl::CheckNotTouching() { return !this->CheckTouching(1); } ARM bool PlayerControl::func_ov00_020b0ad0(Actor *actor) { if (actor != NULL && actor->mRef.id == mLastFollowRef.id) { return mTouchDuration >= 15 && mTouchDuration < 30; } return false; } ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) { if (mUsingEquipItem && gItemManager->func_ov00_020ad790(1)) { ItemFlag equipId = gItemManager->GetEquippedItem(); *pEquipId = equipId; data_027e103c->func_ov000_020cf330(); return *pEquipId != ItemFlag_None; } *pEquipId = ItemFlag_OshusSword; if (this->func_ov00_020b1248(pCardinal)) { *pEquipId = ItemFlag_OshusSword; return true; } if ((this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) || (this->CheckTouchFast(1) && mTouchSlowDuration > 21)) { s32 dx = mTouchLastX - mTouchFastX; s32 dy = mTouchLastY - mTouchFastY; Vec3p local_20; local_20.x = INT_TO_Q20(dx); local_20.y = 0; local_20.z = INT_TO_Q20(dy); q20 length = Vec3p_Length(&local_20); if (length < FLOAT_TO_Q20(10.0)) { return false; } if (mUnk_82 && length < FLOAT_TO_Q20(20.0)) { return false; } *pEquipId = ItemFlag_OshusSword; *pAngle = mTouchAngle + ((mTouchFastAngle - mTouchAngle) << 16 >> 16) / 2; if (mTouchSpeed > FLOAT_TO_Q20(0.5)) { q20 touchMoveAngle = Atan2(mTouchSpeedX, mTouchSpeedY); if (pFast != NULL) { *pFast = true; } *pCardinal = ((mTouchFastAngle - mTouchAngle) * 0x10000 >> 0x10) ? 2 : 1; return true; } s32 unkAngle = Atan2(local_20.x, local_20.z); Vec3p VStack_2c; VStack_2c.x = INT_TO_Q20(mTouchFastX); VStack_2c.y = INT_TO_Q20(mTouchFastY); VStack_2c.z = 0; Vec3p VStack_38; VStack_38.x = INT_TO_Q20(mTouchLastX); VStack_38.y = INT_TO_Q20(mTouchLastY); VStack_38.z = 0; s32 unkAngle2 = (unkAngle - *pAngle) * 0x10000 >> 0x10; Vec3p_Sub(&VStack_38, &VStack_2c, &VStack_38); if (mTouchDist > FLOAT_TO_Q20(10.0)) { if (unkAngle2 >= 0x6000 || unkAngle2 <= -0x6000) { *pCardinal = 0; } else if (unkAngle2 >= 0x2000) { *pCardinal = 1; } else if (unkAngle2 >= -0x2000) { *pCardinal = 3; } else { *pCardinal = 4; } return true; } *pCardinal = 0; *pAngle = mTouchFastAngle; return true; } return false; } ARM bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) { if (!this->CheckTouching(1)) { return false; } q20 z = (mTouchLastY - 96) * 0xaa00; param1->x = (mTouchLastX - 128) * 0xaa; param1->y = 0; param1->z = z / 6; return true; } ARM bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) { Vec3p local_20; if (mTouchDuration >= 16 && this->func_ov00_020b0de8(&local_20)) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5)); q20 length = Vec3p_Length(&local_20); if (length > FLOAT_TO_Q20(4.0)) { local_20.x = DIV_Q20(local_20.x * 4, length); local_20.z = DIV_Q20(local_20.z * 4, length); } mAim = local_20; *param2 = local_20; return true; } if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) { if (mTouchDist > FLOAT_TO_Q20(24.0)) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5)); } else { *param1 = gPlayerPos; } return true; } return false; } extern "C" bool func_0202b2e8(Vec3p *param1, Vec3p *param2, q20 param3); ARM bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3) { Vec3p local_20; if (this->func_ov00_020b0de8(&local_20)) { this->ApplyTouchWorld(param1, scale); q20 length = Vec3p_Length(&local_20); if (length > FLOAT_TO_Q20(4.0)) { local_20.x = DIV_Q20(local_20.x * 4, length); local_20.z = DIV_Q20(local_20.z * 4, length); } q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10); func_0202b2e8(param3, &local_20, touchSpeed); mAim = local_20; return true; } return false; } ARM bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) { Vec3p local_24; if (this->func_ov00_020b0de8(&local_24)) { this->ApplyTouchWorld(param1, param2); if (param4 != NULL) { Vec3p local_30; Vec3p_Sub(param4, &gPlayerPos, &local_30); local_30.x = MUL_Q20(local_30.x, FLOAT_TO_Q20(0.5)); local_30.y = MUL_Q20(local_30.y, FLOAT_TO_Q20(0.5)); local_30.z = MUL_Q20(local_30.z, FLOAT_TO_Q20(0.5)); func_0202b2e8(&local_30, &local_24, FLOAT_TO_Q20(2.5)); local_24 = local_30; } q20 length = Vec3p_Length(&local_24); if (length > FLOAT_TO_Q20(4.0)) { local_24.x = DIV_Q20(local_24.x * 4, length); local_24.z = DIV_Q20(local_24.z * 4, length); } q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10); func_0202b2e8(param3, &local_24, touchSpeed); mAim = *param3; return true; } return false; } ARM bool PlayerControl::IsUntouchedNow() { return this->CheckUntouchedNow(7) && data_027e103c->mUnk_1c == 0; } ARM bool PlayerControl::IsNotUntouchedNow() { if (!this->CheckUntouchedNow(7)) { return (data_027e05f8.mUnk_2 & 3) != 0; } return true; } ARM bool PlayerControl::func_ov00_020b1248(unk32 *param1) { if (*this->mTouchGesture != NULL && (*this->mTouchGesture)->mUnk_4) { *param1 = (*this->mTouchGesture)->mUnk_08 == 0 ? 5 : 6; (*this->mTouchGesture)->ResetTouchHistory(); return true; } return false; } ARM bool PlayerControl::func_ov00_020b129c() { return mTouchDuration < 2 || mTouchDuration > 10 || mTouchDuration != mTimeSinceTouch; } ARM bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) { if (!this->func_ov00_020af2d4(1, true)) { return false; } if (mTouchSlowDuration <= 15 && this->func_ov000_020b7d6c() && mTouchEdge == mTouchLastEdge) { *pAngle = mTouchAngle; return true; } return false; } ARM bool PlayerControl::IsNotTouching() { return !mTouch; } extern u32 data_ov000_020eec9c[]; extern "C" void func_ov000_020d77e4(u32 *param1, u32 param2); ARM bool PlayerControl::IsTouchingFast() { if (this->CheckTouchFast(1)) { func_ov000_020d77e4(data_ov000_020eec9c, 0x17); return true; } return false; } ARM bool PlayerControl::IsTappedNow() { return mTouchDuration < 10 && this->func_ov00_020af2d4(1, true) && this->CheckUntouchedNow(1); } ARM bool PlayerControl::func_ov00_020b13c4() { if (!this->CheckTouching(1)) { return false; } func_01ff992c(data_ov000_020e6144); q20 touchDist = mTouchDist; s32 iVar2 = mTouchDuration; if (mTouchFastTime > 0 && mTouchFastTime < iVar2) { iVar2 = (iVar2 - mTouchFastTime) << 16 >> 16; } if (touchDist >= FLOAT_TO_Q20(80.0)) { return iVar2 >= 2; } if (mTouchDist < FLOAT_TO_Q20(16.0)) { return false; } q20 uVar4 = CoReciprocal(FLOAT_TO_Q20(64.0)); q20 unk1 = MUL_Q20(mTouchDist - FLOAT_TO_Q20(16.0), uVar4); return iVar2 >= MUL_Q20(FLOAT_TO_Q20(1.0) - unk1, FLOAT_TO_Q20(0.0058)) + 2; }