#include "Actor/ActorManager.hpp" void ActorManager::Create() {} void ActorManager::Destroy() {} ActorManager::ActorManager() {} ActorManager::~ActorManager() {} void ActorManager::func_ov004_0210532c() {} void ActorManager::func_ov004_021053dc() {} void ActorManager::func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3) {} void ActorManager::func_ov004_0210554c() {} bool ActorManager::func_ov004_02105578(unk32 param1) {} bool ActorManager::func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3) {} void ActorManager::func_ov004_021056b8() {}