#include "Player/LinkStateFollow.hpp" #include "Player/LinkStateCutscene.hpp" void LinkStateFollow::OnStateEnter() {} EquipRope *LinkStateFollow::GetEquipRope() {} void LinkStateFollow::vfunc_1c() {} void LinkStateFollow::func_ov005_0210b9c4() {} void LinkStateFollow::func_ov005_0210ba98() {} void LinkStateFollow::func_ov005_0210babc() {} void LinkStateFollow::func_ov005_0210bb50() {} void LinkStateFollow::func_ov005_0210bb98() {} void LinkStateFollow::func_ov005_0210bd70() {} void LinkStateFollow::func_ov005_0210bf50() {} bool LinkStateFollow::vfunc_20(s32 param1) {} LinkStateCutscene *GetLinkStateCutscene() {} void LinkStateFollow::vfunc_2c(u16 *param1) {} void LinkStateFollow::func_ov005_0210ca80(Vec3p *param1, s32 *param2) {}