#include "Actor/Player/ActorRope.hpp" ActorType ActorRope::gType(ActorTypeId_GrapplingHook, (ActorCreateFunc) ActorRope::Create, NULL); ActorRope *ActorRope::Create() {} void ActorRope::func_ov014_0212382c(Vec4p *vec) {} q20 ActorRope::func_ov014_0212384c() {} ActorRope::~ActorRope() {} s32 ActorRope::func_ov014_021238f0() {} void ActorRope::func_ov014_02123904() {} bool ActorRope::func_ov014_02123960() {} void ActorRope::vfunc_14(u32 param1) {} void ActorRope::vfunc_18(u32 param1) {} void ActorRope::func_ov014_02123c54(s32 param1) {} bool ActorRope::func_ov014_02123cd0(Vec3p *param1, s32 param2) {} bool ActorRope::func_ov014_02123e1c() {} bool ActorRope::func_ov014_02123e48(unk32 param1) {} void ActorRope::vfunc_20(bool param1) {} void ActorRope::vfunc_10(u32 param1) {}