#include "Player/PlayerLink.hpp" PlayerLink *PlayerLink::Create() {} PlayerLink *PlayerLink::GetInstance() {} void PlayerLink::func_ov014_0213eef0(s32 param1) {} LinkStateCutscene *PlayerLink::GetLinkStateCutscene() {} PlayerLink::PlayerLink() {} PlayerLink::~PlayerLink() {} void PlayerLink::Init() {} bool PlayerLink::vfunc_04() {} unk32 PlayerLink::vfunc_78() {} void PlayerLink::ResetUnk_5e() {} void PlayerLink::vfunc_2c(s32 param1, unk8 param2) {} void PlayerLink::UpdatePos() {} void PlayerLink::func_ov014_0213f37c() {} void PlayerLink::vfunc_74() {} void PlayerLink::OnDeath(bool param1) {} void PlayerLink::vfunc_7c() {} void PlayerLink::AddHealth(s16 amount) {} void PlayerLink::vfunc_68() {} LinkStateItem *PlayerLink::GetLinkStateItem() {} void PlayerLink::func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2) {} void PlayerLink::func_ov014_0213f740() {} void PlayerLink::func_ov014_0213f97c() {}