#include "Game/Game.hpp" #include #include "GameStart/GameStart.hpp" #include "Render/FadeController.hpp" #include "System/OverlayManager.hpp" extern "C" void func_0200d938(void *); ARM Game::Game() : mModeId(1), mPrevModeId(1), mMode(NULL), mUnk_00c(Game::func_0202cf44, this, 0), mFadeControl() { mUnk_0f0 = 0; mUnk_0f2 = 1; mUnk_0f4 = 0; mUnk_0f8 = 0; mUnk_0fc = 0; mUnk_0fe = 0; mUnk_100 = false; mUnk_101 = 0; mUnk_102 = false; mUnk_103 = 0; } ARM void Game::func_ov016_0211fd68() { mFadeControl.Register(); mFadeControl.mUnk_20 = false; gFadeController.func_0202d77c(&mFadeControl); if (HW_RESET_PARAMETER_BUF == 2) { gOverlayManager.LoadGameMode(1); GameStart::func_ov008_02112e88(); gOverlayManager.UnloadGameMode(); mPrevModeId = 4; mModeId = 3; } func_0200d938(mUnk_00c.pad_0x00); }