#include "Actor/Character/ActorItemSeller.hpp" ActorBeedle *ActorBeedle::Create() {} bool ActorBeedle::Init() {} void ActorBeedle::vfunc_c4() {} unk32 ActorBeedle::vfunc_114(unk32 param1) {} unk32 ActorBeedle::vfunc_d4() {} static unk32 func_ov031_02180e44(unk32 param1, unk32 param2) {} unk32 ActorBeedle::GetPromptMessage() {} unk32 ActorBeedle::GetPurchaseMessage() {} unk32 ActorBeedle::GetNotEnoughMoneyMessage() {} unk32 ActorBeedle::GetGoodbyeMessage() {} unk32 ActorBeedle::GetInventoryFullMessage() {} unk32 ActorBeedle::vfunc_d8(unk32 param1) {} unk32 ActorBeedle::vfunc_dc(unk32 param1) {} unk32 ActorBeedle::vfunc_e0(unk32 param1) {} bool ActorBeedle::vfunc_70() {} bool ActorBeedle::vfunc_6c() {} void ActorBeedle::vfunc_108() {} void ActorBeedle::vfunc_10c(bool param1) {} void ActorBeedle::vfunc_110() {} unk32 ActorBeedle::func_ov031_021812e4(unk32 param1) {} void ActorBeedle::func_ov031_0218132c(unk32 param1) {} bool ActorBeedle::vfunc_11c() {} bool ActorBeedle::vfunc_118() {} ActorBeedle::~ActorBeedle() {}