#include "Render/FadeControl.hpp" void FadeControl::Register() {} void FadeControl::Unregister() {} FadeControl::FadeControl() {} void FadeControl::func_0202aba8(s32 fadeLength, unk32 param2, unk32 newState) {} bool FadeControl::func_0202abdc(s32 fadeLength, unk32 param2) {} bool FadeControl::func_0202abf4(s32 fadeLength, unk32 param2) {} bool FadeControl::func_0202ac0c(s32 currentFadeLength, u16 param2, s32 fadeLength, unk32 param4) {} void FadeControl::UpdateFade(s32 speed) {}