#include "System/OverlayManager.hpp" void OverlayManager::Load(OverlayIndex index, OverlayId id) {} void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {} void OverlayManager::Unload(OverlayIndex index) {} void OverlayManager::LoadOverlaySetup(s32 index) {} void OverlayManager::UnloadOverlaySetup() {}