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<title>ss/.clangd, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>g3d initial pullover (#115)</title>
<updated>2025-02-09T17:40:41+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-02-09T17:40:41+00:00</published>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</content>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</pre>
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</entry>
<entry>
<title>d_lyt_map skeleton</title>
<updated>2024-11-24T12:04:46+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-11-23T21:44:53+00:00</published>
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<entry>
<title>Attempt d_a_obj_tower_hand_D101 (#96)</title>
<updated>2024-11-09T16:44:05+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-11-09T16:44:05+00:00</published>
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* Attempt d_a_obj_tower_hand_D101

* dAcOTowerHandD101_c probably equivalent

* just two funcs, couldnt really do much to the rest

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Co-authored-by: elijah-thomas774 &lt;elijahthomas774@gmail.com&gt;</content>
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* Attempt d_a_obj_tower_hand_D101

* dAcOTowerHandD101_c probably equivalent

* just two funcs, couldnt really do much to the rest

---------

Co-authored-by: elijah-thomas774 &lt;elijahthomas774@gmail.com&gt;</pre>
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</entry>
<entry>
<title>Separate our inc files</title>
<updated>2024-10-25T12:36:31+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T12:36:31+00:00</published>
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