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<title>ss/.vscode, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>Upgrade dtk-template</title>
<updated>2025-11-22T21:38:54+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-11-22T21:38:00+00:00</published>
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<pre>
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</entry>
<entry>
<title>d_jnt_col OK (#174)</title>
<updated>2025-05-24T07:42:26+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-05-24T07:42:26+00:00</published>
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* d_jnt_col almost ok

* OK: Thanks Robo!</content>
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* d_jnt_col almost ok

* OK: Thanks Robo!</pre>
</div>
</content>
</entry>
<entry>
<title>Updated CC collision (#80)</title>
<updated>2024-11-01T21:07:16+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-01T21:07:16+00:00</published>
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<id>8a3710824bf3acbe081cc942cc4fce0f695ba812</id>
<content type='text'>
* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</content>
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<pre>
* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Separate our inc files</title>
<updated>2024-10-25T12:36:31+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T12:36:31+00:00</published>
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<pre>
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</entry>
<entry>
<title>update from dtk-template - clangd :) (#66)</title>
<updated>2024-10-16T19:36:02+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T19:36:02+00:00</published>
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<id>26af4db82da23364961ebb440efba88846240731</id>
<content type='text'>
* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</content>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Egg (#37)</title>
<updated>2024-10-02T00:24:25+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-02T00:24:25+00:00</published>
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<id>dc221b4795f415c8500740dd33e2243f91d527a6</id>
<content type='text'>
* EGG: Archive, DvdFile, DvdRipper

* start eggStream

* FrmHeap and AssertHeap OK

* progress on EggController

* port in WPAD stuff

* update WPAD/WUD/KPAD/SC symbols

* eggController OK

* bytematch more CoreController virtual funcs

* eggDecomp/eggStreamDecomp Ok

* eggDvdRipper OK

* EGG gfx splits

* Finished Splitting EGG

* create egg Files

* eggDecomp.h -&gt; eggStreamDecomp.h

* Revert some format changes</content>
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* EGG: Archive, DvdFile, DvdRipper

* start eggStream

* FrmHeap and AssertHeap OK

* progress on EggController

* port in WPAD stuff

* update WPAD/WUD/KPAD/SC symbols

* eggController OK

* bytematch more CoreController virtual funcs

* eggDecomp/eggStreamDecomp Ok

* eggDvdRipper OK

* EGG gfx splits

* Finished Splitting EGG

* create egg Files

* eggDecomp.h -&gt; eggStreamDecomp.h

* Revert some format changes</pre>
</div>
</content>
</entry>
<entry>
<title>lyt_material weirdness</title>
<updated>2024-06-05T02:22:44+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2024-06-05T02:22:44+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>lyt_common match</title>
<updated>2024-05-13T00:23:22+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2024-05-13T00:23:22+00:00</published>
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<pre>
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</entry>
<entry>
<title>fixed up typedef for u32 and s32 from mistake long ago</title>
<updated>2024-05-12T20:04:01+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2024-05-12T20:04:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>some fManager, fBase, mHeap, f - lists and tree stuff</title>
<updated>2024-03-17T21:40:00+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2024-03-17T21:40:00+00:00</published>
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<pre>
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