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<title>ss/include/d/a/obj/d_a_obj_arrow.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>Small cleanup</title>
<updated>2026-05-24T22:55:21+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2026-05-24T12:15:13+00:00</published>
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<pre>
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</entry>
<entry>
<title>dAcArrow_c 99%</title>
<updated>2026-05-24T22:55:20+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2026-05-23T20:58:30+00:00</published>
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<pre>
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</entry>
<entry>
<title>Fix some REL setup mistakes</title>
<updated>2026-01-29T23:05:51+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2026-01-29T22:52:23+00:00</published>
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<pre>
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</entry>
<entry>
<title>rename EffectsStruct -&gt; dEmitter_c</title>
<updated>2025-11-22T14:33:12+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-09-27T13:25:37+00:00</published>
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<entry>
<title>More cleanups</title>
<updated>2025-05-10T20:24:16+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-05-04T19:38:47+00:00</published>
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<entry>
<title>g3d initial pullover (#115)</title>
<updated>2025-02-09T17:40:41+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-02-09T17:40:41+00:00</published>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</content>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</pre>
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</entry>
<entry>
<title>Updated CC collision (#80)</title>
<updated>2024-11-01T21:07:16+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-01T21:07:16+00:00</published>
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<id>8a3710824bf3acbe081cc942cc4fce0f695ba812</id>
<content type='text'>
* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</content>
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* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</pre>
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