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<title>ss/include/egg/gfx/eggLightTexture.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ss/'/>
<entry>
<title>More symbols from NSMBW</title>
<updated>2026-01-18T11:27:37+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2026-01-18T11:27:37+00:00</published>
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<entry>
<title>Some Symbols</title>
<updated>2025-11-15T07:00:54+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-11-15T07:00:54+00:00</published>
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<entry>
<title>LightTexture OK</title>
<updated>2025-03-30T21:28:11+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-03-30T21:28:11+00:00</published>
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</entry>
<entry>
<title>LightTextureManager OK</title>
<updated>2025-03-27T16:52:09+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-27T16:52:09+00:00</published>
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</entry>
<entry>
<title>LightTexture close</title>
<updated>2025-03-27T14:41:44+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-27T14:41:44+00:00</published>
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</entry>
<entry>
<title>A bit of LightTexture</title>
<updated>2025-03-26T22:58:09+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-26T22:58:09+00:00</published>
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</entry>
<entry>
<title>eggLightObject good enough</title>
<updated>2025-03-22T11:34:18+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-22T11:34:18+00:00</published>
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</entry>
<entry>
<title>Rough outline for LightTextureManager</title>
<updated>2025-03-16T21:17:53+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-16T14:37:19+00:00</published>
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</entry>
<entry>
<title>Rough outline for LightTexture</title>
<updated>2025-03-16T21:17:53+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-16T11:42:34+00:00</published>
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</entry>
<entry>
<title>Misc Egg (#37)</title>
<updated>2024-10-02T00:24:25+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-02T00:24:25+00:00</published>
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<id>dc221b4795f415c8500740dd33e2243f91d527a6</id>
<content type='text'>
* EGG: Archive, DvdFile, DvdRipper

* start eggStream

* FrmHeap and AssertHeap OK

* progress on EggController

* port in WPAD stuff

* update WPAD/WUD/KPAD/SC symbols

* eggController OK

* bytematch more CoreController virtual funcs

* eggDecomp/eggStreamDecomp Ok

* eggDvdRipper OK

* EGG gfx splits

* Finished Splitting EGG

* create egg Files

* eggDecomp.h -&gt; eggStreamDecomp.h

* Revert some format changes</content>
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<pre>
* EGG: Archive, DvdFile, DvdRipper

* start eggStream

* FrmHeap and AssertHeap OK

* progress on EggController

* port in WPAD stuff

* update WPAD/WUD/KPAD/SC symbols

* eggController OK

* bytematch more CoreController virtual funcs

* eggDecomp/eggStreamDecomp Ok

* eggDvdRipper OK

* EGG gfx splits

* Finished Splitting EGG

* create egg Files

* eggDecomp.h -&gt; eggStreamDecomp.h

* Revert some format changes</pre>
</div>
</content>
</entry>
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