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<title>ss/include/s/s_State.hpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ss/'/>
<entry>
<title>link d_t_tumble_weed</title>
<updated>2025-11-28T11:09:05+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-11-28T11:09:05+00:00</published>
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</entry>
<entry>
<title>d_lyt_msg_window_select_btn mostly OK</title>
<updated>2025-09-18T12:16:32+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-09-18T12:16:32+00:00</published>
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</entry>
<entry>
<title>d_a_knight_leader_bird OK</title>
<updated>2025-09-14T15:09:09+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-09-14T15:03:33+00:00</published>
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</entry>
<entry>
<title>Fix virtual state symbols</title>
<updated>2025-06-30T20:13:35+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-06-30T20:12:56+00:00</published>
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</entry>
<entry>
<title>Formatting</title>
<updated>2025-04-21T20:27:09+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-04-21T20:27:09+00:00</published>
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</entry>
<entry>
<title>d_lyt_meter_cross_btn OK</title>
<updated>2025-04-21T19:51:02+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-04-12T21:53:55+00:00</published>
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</entry>
<entry>
<title>Fiddle with inlines for d_lyt_meter_minus_btn OK</title>
<updated>2025-04-21T19:51:02+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-04-12T18:45:22+00:00</published>
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</entry>
<entry>
<title>I keep getting distracted by side quests</title>
<updated>2025-04-07T20:12:37+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-04-03T21:24:12+00:00</published>
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</entry>
<entry>
<title>Implement a solution that seemingly works</title>
<updated>2024-11-13T18:08:38+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-11-12T18:37:21+00:00</published>
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</entry>
<entry>
<title>Updated CC collision (#80)</title>
<updated>2024-11-01T21:07:16+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-01T21:07:16+00:00</published>
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<id>8a3710824bf3acbe081cc942cc4fce0f695ba812</id>
<content type='text'>
* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</content>
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* c_cc_d soooo close

* d_cc_shape_colliders -&gt; d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</pre>
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</entry>
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