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<title>ss/src/REL/d/a/obj/d_a_obj_junk_repairing.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>dAcObjBase var -&gt; mVar</title>
<updated>2025-09-17T02:32:06+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T01:43:25+00:00</published>
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<pre>
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</entry>
<entry>
<title>easily refactored variables -&gt; mVariable</title>
<updated>2025-09-17T02:32:05+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T00:59:12+00:00</published>
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</entry>
<entry>
<title>Storyflag Enum</title>
<updated>2025-09-14T22:37:33+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-14T22:29:28+00:00</published>
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</entry>
<entry>
<title>g3d initial pullover (#115)</title>
<updated>2025-02-09T17:40:41+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-02-09T17:40:41+00:00</published>
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<id>cec09ad02349a1058e2255d2bc0b68ad69885075</id>
<content type='text'>
* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</content>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_underground_switch with a single regswap</title>
<updated>2024-11-14T18:36:51+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-11-14T18:36:18+00:00</published>
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</entry>
<entry>
<title>Separate our inc files</title>
<updated>2024-10-25T12:36:31+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T12:36:31+00:00</published>
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<entry>
<title>d_a_obj_utajima OK (#72)</title>
<updated>2024-10-19T18:27:02+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-19T18:27:02+00:00</published>
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</entry>
<entry>
<title>d_t_sw_area OK (#68)</title>
<updated>2024-10-16T23:45:25+00:00</updated>
<author>
<name>CovenEsme</name>
<email>84377742+CovenEsme@users.noreply.github.com</email>
</author>
<published>2024-10-16T23:45:25+00:00</published>
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<id>22a5cadd578840f592b41a6d341e8cf7afb7ebbe</id>
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* Initial attempt

* Fix symbols for renamed story/itemflagMgrs

* Improvements xD

* OK with pragma

* Update variable name</content>
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* Initial attempt

* Fix symbols for renamed story/itemflagMgrs

* Improvements xD

* OK with pragma

* Update variable name</pre>
</div>
</content>
</entry>
<entry>
<title>update from dtk-template - clangd :) (#66)</title>
<updated>2024-10-16T19:36:02+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T19:36:02+00:00</published>
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<id>26af4db82da23364961ebb440efba88846240731</id>
<content type='text'>
* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</content>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Collision (#51)</title>
<updated>2024-10-16T13:00:47+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T13:00:47+00:00</published>
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<id>b5aa43ff3780ad11350c3c2efc7a705280818f6c</id>
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* Initial Commit - Starting to translate from TP

* Collision Updates

* Actor Collision -&gt; dBgW (DZB Collision)

* bg .text splits complete

* fix errors

* file organization

* missed files

* progress

* weee

* most of cM3dG

* Revert mAng change

* Progress

* Progress -&gt; Need to update from main

* Fixup Merge

* d_bg_s symbols....

* TList Changes

* oops

* d_bg_s large progress

* d_bg_s_acch majority done

* d_bg_s_chk OK

* d_bg_s_gnd_chk OK

* d_bg_s_grp_pass_chk OK

* d_bg_lin_chk OK

* d_bg_s_poly_pass_chk OK

* d_bg_s_roof_chk and d_bg_s_sph_chk OK

* d_bg_s_spl_grp_chk OK

* d_bg_s_wtr_chk OK

* d_bg_w started

* d_bg_w_base OK

* name d_bg_w_kcol symbols

* d_bg_w_sv split/started

* most of d_bg_w_time

* stopping d_bg_w_kcol for now

* d_bg_w_sv OK

* work on d_bg_w_time

* revert TList to take offset arg

* fixup some compiler warnings

* set c_bg_w OK

* Update rel_sieve.py

* Remove TList Macros

* Bomb Header started</content>
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<pre>
* Initial Commit - Starting to translate from TP

* Collision Updates

* Actor Collision -&gt; dBgW (DZB Collision)

* bg .text splits complete

* fix errors

* file organization

* missed files

* progress

* weee

* most of cM3dG

* Revert mAng change

* Progress

* Progress -&gt; Need to update from main

* Fixup Merge

* d_bg_s symbols....

* TList Changes

* oops

* d_bg_s large progress

* d_bg_s_acch majority done

* d_bg_s_chk OK

* d_bg_s_gnd_chk OK

* d_bg_s_grp_pass_chk OK

* d_bg_lin_chk OK

* d_bg_s_poly_pass_chk OK

* d_bg_s_roof_chk and d_bg_s_sph_chk OK

* d_bg_s_spl_grp_chk OK

* d_bg_s_wtr_chk OK

* d_bg_w started

* d_bg_w_base OK

* name d_bg_w_kcol symbols

* d_bg_w_sv split/started

* most of d_bg_w_time

* stopping d_bg_w_kcol for now

* d_bg_w_sv OK

* work on d_bg_w_time

* revert TList to take offset arg

* fixup some compiler warnings

* set c_bg_w OK

* Update rel_sieve.py

* Remove TList Macros

* Bomb Header started</pre>
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</content>
</entry>
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