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<title>ss/src/REL/d/a/obj/d_a_obj_utajima_island.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>dAcObjBase var -&gt; mVar</title>
<updated>2025-09-17T02:32:06+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
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<published>2025-09-17T01:43:25+00:00</published>
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<entry>
<title>easily refactored variables -&gt; mVariable</title>
<updated>2025-09-17T02:32:05+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
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<published>2025-09-17T00:59:12+00:00</published>
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<entry>
<title>position -&gt; mPosition</title>
<updated>2025-09-17T02:32:05+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
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<published>2025-09-17T00:38:42+00:00</published>
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<title>rotation -&gt; mRotation</title>
<updated>2025-09-17T02:32:04+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
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<published>2025-09-17T00:19:32+00:00</published>
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<entry>
<title>Actor sound source cleanup</title>
<updated>2025-09-13T08:53:28+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-06-21T20:59:20+00:00</published>
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<entry>
<title>d_a_e_sm (chu chu) start (#117)</title>
<updated>2025-05-18T22:24:58+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-05-18T22:24:58+00:00</published>
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<id>9d688025070b6646fc332c6405448ce01b8a9dd2</id>
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* d_a_e_sm (chu chu) start

* progress, includes LightParam addition in BlurPaletteMgr

* oops - TBox Progress I guess

* dAcEsm_c::actorExecute and Particle Resource data moved

* step in symbols map

* Update blur_and_palette_manager.h

* m_angle cleanup pass

* Last explicit_zero_data Fixes #69

* add mQuat_c ctor</content>
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* d_a_e_sm (chu chu) start

* progress, includes LightParam addition in BlurPaletteMgr

* oops - TBox Progress I guess

* dAcEsm_c::actorExecute and Particle Resource data moved

* step in symbols map

* Update blur_and_palette_manager.h

* m_angle cleanup pass

* Last explicit_zero_data Fixes #69

* add mQuat_c ctor</pre>
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</content>
</entry>
<entry>
<title>d_stage progress</title>
<updated>2025-03-09T09:09:08+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-08T17:54:53+00:00</published>
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<entry>
<title>g3d initial pullover (#115)</title>
<updated>2025-02-09T17:40:41+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-02-09T17:40:41+00:00</published>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</content>
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* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor</pre>
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</entry>
<entry>
<title>d_a_obj_utajima_island OK (#73)</title>
<updated>2024-10-20T13:59:15+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-20T13:59:15+00:00</published>
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<id>2577b3a537e389a13abc03928fda9dc669b07d01</id>
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* d_a_obj_utajima_island OK

* Name one field

* mAngle constants</content>
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* d_a_obj_utajima_island OK

* Name one field

* mAngle constants</pre>
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</entry>
<entry>
<title>update from dtk-template - clangd :) (#66)</title>
<updated>2024-10-16T19:36:02+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T19:36:02+00:00</published>
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<id>26af4db82da23364961ebb440efba88846240731</id>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</content>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</pre>
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</content>
</entry>
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