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<title>ss/src/REL/d/t/d_t_dowsing.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>roomid -&gt; mRoomID</title>
<updated>2025-09-17T02:32:06+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T01:05:05+00:00</published>
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<entry>
<title>rotation -&gt; mRotation</title>
<updated>2025-09-17T02:32:04+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T00:19:32+00:00</published>
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<entry>
<title>Storyflag Enum</title>
<updated>2025-09-14T22:37:33+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-14T22:29:28+00:00</published>
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<entry>
<title>d_a_e_sm (chu chu) start (#117)</title>
<updated>2025-05-18T22:24:58+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2025-05-18T22:24:58+00:00</published>
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<id>9d688025070b6646fc332c6405448ce01b8a9dd2</id>
<content type='text'>
* d_a_e_sm (chu chu) start

* progress, includes LightParam addition in BlurPaletteMgr

* oops - TBox Progress I guess

* dAcEsm_c::actorExecute and Particle Resource data moved

* step in symbols map

* Update blur_and_palette_manager.h

* m_angle cleanup pass

* Last explicit_zero_data Fixes #69

* add mQuat_c ctor</content>
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* d_a_e_sm (chu chu) start

* progress, includes LightParam addition in BlurPaletteMgr

* oops - TBox Progress I guess

* dAcEsm_c::actorExecute and Particle Resource data moved

* step in symbols map

* Update blur_and_palette_manager.h

* m_angle cleanup pass

* Last explicit_zero_data Fixes #69

* add mQuat_c ctor</pre>
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</content>
</entry>
<entry>
<title>d_a_item -&gt; Layout and Enum (#92)</title>
<updated>2024-11-09T16:53:22+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-09T16:53:22+00:00</published>
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<id>126e1a9fd7d06b621bb515628a93224f8bf0af1a</id>
<content type='text'>
* mostly done

* Update d_t_tumble_weed.cpp

* remove cM::calcTimer

* just regswap on adjustSpeed

* checkpoint

* file setup

* fix incorrect symbol

* some tidbits i guess

* fixup merge

* fix merge 2.0

* Item Renames from Esme

* fix d_t_tumble_weed

* fixup merge</content>
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* mostly done

* Update d_t_tumble_weed.cpp

* remove cM::calcTimer

* just regswap on adjustSpeed

* checkpoint

* file setup

* fix incorrect symbol

* some tidbits i guess

* fixup merge

* fix merge 2.0

* Item Renames from Esme

* fix d_t_tumble_weed

* fixup merge</pre>
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</content>
</entry>
<entry>
<title>Separate our inc files</title>
<updated>2024-10-25T12:36:31+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T12:36:31+00:00</published>
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<entry>
<title>OK, checkpoint</title>
<updated>2024-10-25T10:08:24+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T10:08:24+00:00</published>
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<entry>
<title>d_t_sw_area OK (#68)</title>
<updated>2024-10-16T23:45:25+00:00</updated>
<author>
<name>CovenEsme</name>
<email>84377742+CovenEsme@users.noreply.github.com</email>
</author>
<published>2024-10-16T23:45:25+00:00</published>
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<id>22a5cadd578840f592b41a6d341e8cf7afb7ebbe</id>
<content type='text'>
* Initial attempt

* Fix symbols for renamed story/itemflagMgrs

* Improvements xD

* OK with pragma

* Update variable name</content>
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* Initial attempt

* Fix symbols for renamed story/itemflagMgrs

* Improvements xD

* OK with pragma

* Update variable name</pre>
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</content>
</entry>
<entry>
<title>update from dtk-template - clangd :) (#66)</title>
<updated>2024-10-16T19:36:02+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T19:36:02+00:00</published>
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<id>26af4db82da23364961ebb440efba88846240731</id>
<content type='text'>
* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</content>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</pre>
</div>
</content>
</entry>
<entry>
<title>Set up REL templates (#60)</title>
<updated>2024-10-10T16:21:07+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-10T16:21:07+00:00</published>
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<id>98f7e90125bf4f30e3281f41235ac95f8ea3808f</id>
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* Fix .data sections misidentified as .rodata by dtk

dtk can't always reliably identify REL sections in its initial analysis.
This is a manual fix - the list of RELs to fix was found by looking
at supposed .rodata splits that contained an fBase vtable, since vtables
should be in .data. This fix is required for scripted creation of REL actors
based on rel .data

* More consistent d/t header paths

* Data fixups for parsing

* Tmp actor file setup

* Fixes

* Set up almost all REL templates

* formatting

* Fix formatting</content>
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<pre>
* Fix .data sections misidentified as .rodata by dtk

dtk can't always reliably identify REL sections in its initial analysis.
This is a manual fix - the list of RELs to fix was found by looking
at supposed .rodata splits that contained an fBase vtable, since vtables
should be in .data. This fix is required for scripted creation of REL actors
based on rel .data

* More consistent d/t header paths

* Data fixups for parsing

* Tmp actor file setup

* Fixes

* Set up almost all REL templates

* formatting

* Fix formatting</pre>
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</entry>
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