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<title>ss/src/d/lyt/d_lyt_boss_gauge.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>fix</title>
<updated>2026-06-19T16:51:59+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2026-06-19T16:51:59+00:00</published>
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</entry>
<entry>
<title>Fixed a issue with fn_80158940(f32 f) not matching at 100%.</title>
<updated>2026-06-18T23:47:47+00:00</updated>
<author>
<name>compugab</name>
<email>compugab@hotmail.com</email>
</author>
<published>2026-06-18T23:47:47+00:00</published>
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<entry>
<title>Update configure.py to add d_lyt_boss_gauge as matched and adjusting functions name. dLytBossGauge_c::finalizeState_Out() still missing and would like some help.</title>
<updated>2026-06-18T23:34:50+00:00</updated>
<author>
<name>compugab</name>
<email>compugab@hotmail.com</email>
</author>
<published>2026-06-18T23:34:50+00:00</published>
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<entry>
<title>clang-format and added define for animation state</title>
<updated>2026-06-11T20:45:04+00:00</updated>
<author>
<name>compugab</name>
<email>compugab@hotmail.com</email>
</author>
<published>2026-06-11T20:45:04+00:00</published>
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<entry>
<title>matching d_lyt_boss_gauge</title>
<updated>2026-06-09T00:21:47+00:00</updated>
<author>
<name>compugab</name>
<email>compugab@hotmail.com</email>
</author>
<published>2026-06-09T00:21:47+00:00</published>
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<entry>
<title>Meter madness (#64)</title>
<updated>2024-10-17T21:58:38+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-17T21:58:38+00:00</published>
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* Meter Madness Part 1

* progress

* maybe

* ::build meters too

* vtables labeling, small order problems

* Moar symbols

* Renames

* some dLytNote_c

* Fixes

* Checkpoint

* ::remove funcs

* Fix includes

* Move code around

* rm dead code

* rm dead include

* Draw functions

* Update include/s/s_State.hpp

* Update include/toBeSorted/scgame.h</content>
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* Meter Madness Part 1

* progress

* maybe

* ::build meters too

* vtables labeling, small order problems

* Moar symbols

* Renames

* some dLytNote_c

* Fixes

* Checkpoint

* ::remove funcs

* Fix includes

* Move code around

* rm dead code

* rm dead include

* Draw functions

* Update include/s/s_State.hpp

* Update include/toBeSorted/scgame.h</pre>
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