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<title>ss/src/d/tg/d_t_switch.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Skyward Sword (Wii)</subtitle>
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<entry>
<title>roomid -&gt; mRoomID</title>
<updated>2025-09-17T02:32:06+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T01:05:05+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>rotation -&gt; mRotation</title>
<updated>2025-09-17T02:32:04+00:00</updated>
<author>
<name>elijah-thomas774</name>
<email>elijahthomas774@gmail.com</email>
</author>
<published>2025-09-17T00:19:32+00:00</published>
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<pre>
</pre>
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<entry>
<title>dScTitle_c OK, dScGame_c about halfway</title>
<updated>2025-03-06T19:50:32+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2025-03-06T19:50:32+00:00</published>
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<entry>
<title>Tubo! (d_a_obj_tubo) (#95)</title>
<updated>2024-11-13T03:30:01+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-13T03:30:01+00:00</published>
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<id>2ecf6509dd625096fe6c7841a36bb4c7ec954cb6</id>
<content type='text'>
* begin work

* fixup modifications to d_a_base header

* progress

* update from main again (forgor to fetch)

* progress

* Basically done

* clean up some inlines

* some at/tg hit typing and tubo naming

* more naming</content>
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* begin work

* fixup modifications to d_a_base header

* progress

* update from main again (forgor to fetch)

* progress

* Basically done

* clean up some inlines

* some at/tg hit typing and tubo naming

* more naming</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_tumble_weed mostly done (#88)</title>
<updated>2024-11-06T21:36:17+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-11-06T21:36:17+00:00</published>
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<id>c235e32d9513e87ce45c8dc04add547b764957f7</id>
<content type='text'>
* mostly done

* Update d_t_tumble_weed.cpp

* remove cM::calcTimer

* just regswap on adjustSpeed

* Create inlines for angle between vectors

* name data symbols

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</content>
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* mostly done

* Update d_t_tumble_weed.cpp

* remove cM::calcTimer

* just regswap on adjustSpeed

* Create inlines for angle between vectors

* name data symbols

---------

Co-authored-by: robojumper &lt;robojumper@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Separate our inc files</title>
<updated>2024-10-25T12:36:31+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-25T12:36:31+00:00</published>
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<pre>
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</entry>
<entry>
<title>update from dtk-template - clangd :) (#66)</title>
<updated>2024-10-16T19:36:02+00:00</updated>
<author>
<name>Elijah Thomas</name>
<email>42302100+elijah-thomas774@users.noreply.github.com</email>
</author>
<published>2024-10-16T19:36:02+00:00</published>
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<id>26af4db82da23364961ebb440efba88846240731</id>
<content type='text'>
* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</content>
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* update from dtk-template and start work towards using clangd

* include &lt;a&gt; -&gt; "a"

* Update build.yml

* remove/add non-trivial class in union warning</pre>
</div>
</content>
</entry>
<entry>
<title>Set up REL templates (#60)</title>
<updated>2024-10-10T16:21:07+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-10-10T16:21:07+00:00</published>
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<id>98f7e90125bf4f30e3281f41235ac95f8ea3808f</id>
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* Fix .data sections misidentified as .rodata by dtk

dtk can't always reliably identify REL sections in its initial analysis.
This is a manual fix - the list of RELs to fix was found by looking
at supposed .rodata splits that contained an fBase vtable, since vtables
should be in .data. This fix is required for scripted creation of REL actors
based on rel .data

* More consistent d/t header paths

* Data fixups for parsing

* Tmp actor file setup

* Fixes

* Set up almost all REL templates

* formatting

* Fix formatting</content>
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<pre>
* Fix .data sections misidentified as .rodata by dtk

dtk can't always reliably identify REL sections in its initial analysis.
This is a manual fix - the list of RELs to fix was found by looking
at supposed .rodata splits that contained an fBase vtable, since vtables
should be in .data. This fix is required for scripted creation of REL actors
based on rel .data

* More consistent d/t header paths

* Data fixups for parsing

* Tmp actor file setup

* Fixes

* Set up almost all REL templates

* formatting

* Fix formatting</pre>
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</content>
</entry>
<entry>
<title>Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)</title>
<updated>2024-09-25T22:34:35+00:00</updated>
<author>
<name>robojumper</name>
<email>robojumper@gmail.com</email>
</author>
<published>2024-09-25T22:34:35+00:00</published>
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<id>0f9ef3d33c5772d5240bfa1ff209d81abc934376</id>
<content type='text'>
* Some main dol actor splits and code

* Match dAcOsw_c

* diff clean

* Fix

* dTgSw_c OK
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<pre>
* Some main dol actor splits and code

* Match dAcOsw_c

* diff clean

* Fix

* dTgSw_c OK
</pre>
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</content>
</entry>
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