| Age | Commit message (Collapse) | Author |
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m_shadow improvements
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An attempt at d_a_obj_dungeon_ship
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* d_scene OK
* d_s_boot
* Rename -> PROFILE_MAX
* Some more
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* g3d Headers
* initial g3d source files -- NOT YET FIXED
* change ResFile static_cast to explicit ctor
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* d_a_obj_flying_clawshot_target OK
* fix tubo symbol
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* begin work
* fixup modifications to d_a_base header
* progress
* update from main again (forgor to fetch)
* progress
* Basically done
* clean up some inlines
* some at/tg hit typing and tubo naming
* more naming
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* Attempt d_a_obj_tower_hand_D101
* dAcOTowerHandD101_c probably equivalent
* just two funcs, couldnt really do much to the rest
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
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Co-authored-by: robojumper <robojumper@gmail.com>
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* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
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Co-authored-by: robojumper <robojumper@gmail.com>
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* dCsBase_c mostly done
* dCsGame_c state funcs
* More labels
* Idk anymore
* label ctor
* Move some code
* Add offsets, fix EffectsStruct misconception
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* d_a_obj_utajima_island OK
* Name one field
* mAngle constants
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* Meter Madness Part 1
* progress
* maybe
* ::build meters too
* vtables labeling, small order problems
* Moar symbols
* Renames
* some dLytNote_c
* Fixes
* Checkpoint
* ::remove funcs
* Fix includes
* Move code around
* rm dead code
* rm dead include
* Draw functions
* Update include/s/s_State.hpp
* Update include/toBeSorted/scgame.h
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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* d_t_reaction, angle chaos edition
* Fix
* prettier params
* fixup
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Initial Commit - Starting to translate from TP
* Collision Updates
* Actor Collision -> dBgW (DZB Collision)
* bg .text splits complete
* fix errors
* file organization
* missed files
* progress
* weee
* most of cM3dG
* Revert mAng change
* Progress
* Progress -> Need to update from main
* Fixup Merge
* d_bg_s symbols....
* TList Changes
* oops
* d_bg_s large progress
* d_bg_s_acch majority done
* d_bg_s_chk OK
* d_bg_s_gnd_chk OK
* d_bg_s_grp_pass_chk OK
* d_bg_lin_chk OK
* d_bg_s_poly_pass_chk OK
* d_bg_s_roof_chk and d_bg_s_sph_chk OK
* d_bg_s_spl_grp_chk OK
* d_bg_s_wtr_chk OK
* d_bg_w started
* d_bg_w_base OK
* name d_bg_w_kcol symbols
* d_bg_w_sv split/started
* most of d_bg_w_time
* stopping d_bg_w_kcol for now
* d_bg_w_sv OK
* work on d_bg_w_time
* revert TList to take offset arg
* fixup some compiler warnings
* set c_bg_w OK
* Update rel_sieve.py
* Remove TList Macros
* Bomb Header started
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* More Lyt (maybe some wrong type associations)
* more meter
* Rename
* More splits and renames
* Fix SizedString conversion operators
* Renames
* dLytBattery_c almost OK
* d_lyt_battery OK
* diff clean
* Continue doing splits while I'm at it
* two more splits
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* EGG: Archive, DvdFile, DvdRipper
* start eggStream
* FrmHeap and AssertHeap OK
* progress on EggController
* port in WPAD stuff
* update WPAD/WUD/KPAD/SC symbols
* eggController OK
* bytematch more CoreController virtual funcs
* eggDecomp/eggStreamDecomp Ok
* eggDvdRipper OK
* EGG gfx splits
* Finished Splitting EGG
* create egg Files
* eggDecomp.h -> eggStreamDecomp.h
* Revert some format changes
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* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Rough collider shape setup
* d_a_obj_toD3_stone_figure OK
* Cleanup
* Cleanup 2
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* Some main dol actor splits and code
* Match dAcOsw_c
* diff clean
* Fix
* dTgSw_c OK
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* d_a_obj_pool_cock OK
* Reinstate the FPR matrix copy but explicit
* create Vortex Obj to reference
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Actor cleanup
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* d_a_obj_junk_repairing OK
* Fix rel_sieve with multi-file RELs
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* Largely match m_shadow
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* m2d
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Initial M3d Pass
* `m_bmdl` and `m_bline` left
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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* Dowsing.
* d_t_dowsing
* d_t_holy_water OK
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m_faders
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