From d8744e1f34e9955d55a5605f939bdf0bf9d8a729 Mon Sep 17 00:00:00 2001 From: robojumper Date: Thu, 7 May 2026 19:53:30 +0200 Subject: MTX/VEC cleanup --- src/d/a/d_a_base.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/d/a/d_a_base.cpp') diff --git a/src/d/a/d_a_base.cpp b/src/d/a/d_a_base.cpp index f5588812..8619d9b2 100644 --- a/src/d/a/d_a_base.cpp +++ b/src/d/a/d_a_base.cpp @@ -391,7 +391,7 @@ bool dAcBase_c::getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDis bool isWithinThreshhold = false; if (actor != nullptr) { - distSquared = PSVECSquareDistance(mPosition, actor->mPosition); + distSquared = VECSquareDistance(mPosition, actor->mPosition); if (distSquared <= distThresh * distThresh) { isWithinThreshhold = true; @@ -414,7 +414,7 @@ bool dAcBase_c::getDistanceAndAngleToActor( mAng angleToActorY(0), angleToActorX(0); if (actor != nullptr) { - distSquared = PSVECSquareDistance(mPosition, actor->mPosition); + distSquared = VECSquareDistance(mPosition, actor->mPosition); angleToActorY.set(cLib::targetAngleY(mPosition, actor->mPosition)); angleToActorX.set(cLib::targetAngleX(mPosition, actor->mPosition)); @@ -453,11 +453,11 @@ bool dAcBase_c::getDistanceAndAngleToPlayer( } f32 dAcBase_c::getDistToPlayer() { - return EGG::Math::sqrt(PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition)); + return EGG::Math::sqrt(VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition)); } f32 dAcBase_c::getSquareDistToPlayer() { - return PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition); + return VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition); } // Some weirdness with the float registers being used -- cgit v1.2.3