#ifndef D_A_B_KR_H #define D_A_B_KR_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" class dAcBkr_c : public dAcEnBase_c { public: dAcBkr_c() : mStateMgr(*this) {} virtual ~dAcBkr_c() {} STATE_FUNC_DECLARE(dAcBkr_c, StartDemo); STATE_FUNC_DECLARE(dAcBkr_c, UnderWater); STATE_FUNC_DECLARE(dAcBkr_c, Appear); STATE_FUNC_DECLARE(dAcBkr_c, Fight); STATE_FUNC_DECLARE(dAcBkr_c, Attack); STATE_FUNC_DECLARE(dAcBkr_c, AttackCrash); STATE_FUNC_DECLARE(dAcBkr_c, LastFight); STATE_FUNC_DECLARE(dAcBkr_c, LastDamage); STATE_FUNC_DECLARE(dAcBkr_c, ArmDamage); STATE_FUNC_DECLARE(dAcBkr_c, ArmDamage2); STATE_FUNC_DECLARE(dAcBkr_c, CoreDamage); STATE_FUNC_DECLARE(dAcBkr_c, SmallDamage); STATE_FUNC_DECLARE(dAcBkr_c, ArmRecover); private: /* 0x??? */ STATE_MGR_DECLARE(dAcBkr_c); }; #endif