#ifndef D_A_NPC_KYUI_FIRST_H #define D_A_NPC_KYUI_FIRST_H #include "d/a/npc/d_a_npc.h" #include "s/s_State.hpp" class dAcNpcKyuiFirst_c : public dAcNpc_c { public: dAcNpcKyuiFirst_c() : mStateMgr(*this) {} virtual ~dAcNpcKyuiFirst_c() {} STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, Fear); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, Rest); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, Hide); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, Kill); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, Ambash); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, AmbashWalk); STATE_FUNC_DECLARE(dAcNpcKyuiFirst_c, InitAmbash); private: /* 0x??? */ STATE_MGR_DECLARE(dAcNpcKyuiFirst_c); }; #endif