#ifndef D_A_NPC_THUNDER_DRAGON_BONE_H #define D_A_NPC_THUNDER_DRAGON_BONE_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcNpcTdrB_c : public dAcObjBase_c { public: dAcNpcTdrB_c() : mStateMgr(*this) {} virtual ~dAcNpcTdrB_c() {} STATE_FUNC_DECLARE(dAcNpcTdrB_c, Wait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcNpcTdrB_c); }; #endif