#ifndef D_A_OBJ_ANCIENT_JEWELS_H #define D_A_OBJ_ANCIENT_JEWELS_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOAncientJewels_c : public dAcObjBase_c { public: dAcOAncientJewels_c() : mStateMgr(*this) {} virtual ~dAcOAncientJewels_c() {} STATE_FUNC_DECLARE(dAcOAncientJewels_c, Wait); STATE_FUNC_DECLARE(dAcOAncientJewels_c, WaitDrop); STATE_FUNC_DECLARE(dAcOAncientJewels_c, Drop); STATE_FUNC_DECLARE(dAcOAncientJewels_c, Buried); STATE_FUNC_DECLARE(dAcOAncientJewels_c, WhipCarry); STATE_FUNC_DECLARE(dAcOAncientJewels_c, GetItem); STATE_FUNC_DECLARE(dAcOAncientJewels_c, UnderLog); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOAncientJewels_c); }; #endif