#ifndef D_A_OBJ_ASURA_SWORD_H #define D_A_OBJ_ASURA_SWORD_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcAsuraSword_c : public dAcObjBase_c { public: dAcAsuraSword_c() : mStateMgr(*this) {} virtual ~dAcAsuraSword_c() {} STATE_FUNC_DECLARE(dAcAsuraSword_c, Carried); STATE_FUNC_DECLARE(dAcAsuraSword_c, Stop); STATE_FUNC_DECLARE(dAcAsuraSword_c, Wait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcAsuraSword_c); }; #endif