#ifndef D_A_OBJ_BAMBOO_ISLAND_H #define D_A_OBJ_BAMBOO_ISLAND_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcObambooIsland_c : public dAcObjBase_c { public: dAcObambooIsland_c() {} virtual ~dAcObambooIsland_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; private: static const f32 unusedFloat1; static const f32 unusedFloat2; static void rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *interactor); m3d::smdl_c mModels[2]; nw4r::g3d::ResFile mBrres; dBgW mCollision; }; #endif