#ifndef D_A_OBJ_BIRD_SP_H #define D_A_OBJ_BIRD_SP_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/cc/d_cc_d.h" class dAcObjBirdSp_c : public dAcObjBase_c { public: dAcObjBirdSp_c() {} virtual ~dAcObjBirdSp_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; private: static dCcD_SrcSph sCcSrc; /* 0x330 */ dCcD_Sph mCollider; }; #endif