#ifndef D_A_OBJ_CARRY_STONE_H #define D_A_OBJ_CARRY_STONE_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOcarryStone_c : public dAcObjBase_c { public: dAcOcarryStone_c() : mStateMgr(*this) {} virtual ~dAcOcarryStone_c() {} STATE_FUNC_DECLARE(dAcOcarryStone_c, Wait); STATE_FUNC_DECLARE(dAcOcarryStone_c, GrabCarry); STATE_FUNC_DECLARE(dAcOcarryStone_c, Water); STATE_FUNC_DECLARE(dAcOcarryStone_c, Slope); STATE_FUNC_DECLARE(dAcOcarryStone_c, SlopeWait); STATE_FUNC_DECLARE(dAcOcarryStone_c, MoveVacuum); STATE_FUNC_DECLARE(dAcOcarryStone_c, ShakeWind); STATE_FUNC_DECLARE(dAcOcarryStone_c, MoveMoleGlove); STATE_FUNC_DECLARE(dAcOcarryStone_c, EggEnterSwitch); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOcarryStone_c); }; #endif