#ifndef D_A_OBJ_DISTANT_SHIP_H #define D_A_OBJ_DISTANT_SHIP_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOdistantShip_c : public dAcObjBase_c { public: dAcOdistantShip_c() {} virtual ~dAcOdistantShip_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual int actorExecute() override; const char *getModelName(); private: /* 0x330 */ nw4r::g3d::ResFile mBrres; /* 0x334 */ m3d::smdl_c mModel; /* 0x350 */ u8 mSubtype; /* 0x351 */ bool mIsVisible; }; #endif