#ifndef D_A_OBJ_DIVINER_CRYSTAL_H #define D_A_OBJ_DIVINER_CRYSTAL_H #include "d/a/d_a_salbage_obj.h" #include "m/m3d/m_anmmatclr.h" #include "m/m3d/m_anmtexsrt.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcODivinerCrystal_c : public dAcSalbageObj_c { public: dAcODivinerCrystal_c() : dAcSalbageObj_c(&mMdl1, SALVAGE_OBJ_DIVINER_CRYSTAL) {} virtual ~dAcODivinerCrystal_c() {} STATE_VIRTUAL_OVERRIDE_FUNC_DECLARE(dAcODivinerCrystal_c, dAcSalbageObj_c, DemoThrow); STATE_FUNC_DECLARE(dAcODivinerCrystal_c, Stay); private: /* 0x970 */ nw4r::g3d::ResFile mResMaybe; /* 0x974 */ m3d::smdl_c mMdl1; /* 0x990 */ m3d::smdl_c mMdl2; /* 0x9AC */ m3d::anmTexSrt_c mAnmTexSrt; /* 0x9D8 */ m3d::anmMatClr_c mAnmMatClr; }; #endif