#ifndef D_A_OBJ_DORMITORY_GATE_H #define D_A_OBJ_DORMITORY_GATE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_anmmatclr.h" #include "m/m3d/m_smdl.h" #include "m/m_mtx.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/stage_render_stuff.h" class dAcODormitoryGate_c : public dAcObjBase_c { public: enum Type_e { TYPE_GATE = 0, TYPE_GODDOOR = 1, TYPE_SHUTTER = 2, TYPE_GATE_F400 = 3, }; dAcODormitoryGate_c() : mStateMgr(*this), mScnCallback(this) {} virtual ~dAcODormitoryGate_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual int actorExecute() override; STATE_FUNC_DECLARE(dAcODormitoryGate_c, Wait); STATE_FUNC_DECLARE(dAcODormitoryGate_c, End); private: /** Sets the parameter for Door to be open/closed physically */ void fn_534_C80(); /** Sets the Door open/closed physically */ void fn_534_D40(); bool checkOpenFlag(); /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdls[2]; /* 0x36C */ m3d::anmMatClr_c mAnmMatClr; /* 0x398 */ dBgW mCollision[2]; /* 0x7B8 */ STATE_MGR_DECLARE(dAcODormitoryGate_c); /* 0x7F4 */ mMtx_c mDoorMtx[2]; /* 0x854 */ Type_e mSubtype; /* 0x858 */ u8 mNumDoors; /* 0x85C */ f32 mShutterHeight; /* 0x860 */ mAng mGateAngle; /* 0x862 */ bool mIsOpen; /* 0x863 */ u8 _0x863[0x865 - 0x863]; /* 0x865 */ u8 mGodDoorSomething; /* 0x868 */ dScnCallback_c mScnCallback; /* 0x874 */ u16 mStoryflag; }; #endif