#ifndef D_A_OBJ_EVIL_FIELD_H #define D_A_OBJ_EVIL_FIELD_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOevilField_c : public dAcObjBase_c { public: dAcOevilField_c() : mStateMgr(*this) {} virtual ~dAcOevilField_c() {} STATE_FUNC_DECLARE(dAcOevilField_c, Wait); STATE_FUNC_DECLARE(dAcOevilField_c, UpDown); STATE_FUNC_DECLARE(dAcOevilField_c, Stop); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOevilField_c); }; #endif