#ifndef D_A_OBJ_FENCE_BOKO_H #define D_A_OBJ_FENCE_BOKO_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" class dAcOfenceBoko_c : public dAcObjBase_c { public: dAcOfenceBoko_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual ~dAcOfenceBoko_c() {} virtual int actorExecute() override; private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mModel; /* 0x350 */ dBgW mCollision; /* 0x560 */ bool field_0x560; }; #endif