#ifndef D_A_OBJ_FLYING_CLAWSHOT_TARGET_H #define D_A_OBJ_FLYING_CLAWSHOT_TARGET_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "m/m_quat.h" #include "m/m_vec.h" class dAcOFlyingClawshotTarget_c : public dAcObjBase_c { public: dAcOFlyingClawshotTarget_c() {} virtual ~dAcOFlyingClawshotTarget_c() {} virtual int draw() override; virtual bool createHeap() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int actorExecute() override; private: /* 0x330 */ m3d::smdl_c mMdl; /* 0x34C */ dCcD_Sph mSph; /* 0x49C */ int mState; /* 0x4A0 */ mVec3_c mMarkPoint; /* 0x4AC */ mQuat_c mToLink; static const cCcD_SrcGObj sColSrc; }; #endif