#ifndef D_A_OBJ_FORTUNE_RING_H #define D_A_OBJ_FORTUNE_RING_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOfortuneRing_c : public dAcObjBase_c { public: dAcOfortuneRing_c(); virtual ~dAcOfortuneRing_c(); STATE_FUNC_DECLARE(dAcOfortuneRing_c, Wait); STATE_FUNC_DECLARE(dAcOfortuneRing_c, Play); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOfortuneRing_c); }; #endif