#ifndef D_A_OBJ_FRUIT_GUTS_LEAF_H #define D_A_OBJ_FRUIT_GUTS_LEAF_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" class dAcOFruitGutsLeaf_c : public dAcObjBase_c { public: dAcOFruitGutsLeaf_c() {} virtual ~dAcOFruitGutsLeaf_c() {} virtual bool createHeap() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int actorExecute() override; virtual int draw() override; private: s32 getType(); bool hideInPast(); s32 getPastBehavior(); /* 0x330 */ m3d::smdl_c mMdl; }; #endif