#ifndef D_A_OBJ_GIRAHIMU_KNIFE_H #define D_A_OBJ_GIRAHIMU_KNIFE_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" class dAcObjGirahimuKnife_c : public dAcEnBase_c { public: dAcObjGirahimuKnife_c() : mStateMgr(*this) {} virtual ~dAcObjGirahimuKnife_c() {} STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, Wait); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, SpinWait); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, SpinWaitPreAttack); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, SpinFreeWait); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, FreeWait); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, Attack); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, AttackEnd); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, Return); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, Hit); STATE_FUNC_DECLARE(dAcObjGirahimuKnife_c, CircleWait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcObjGirahimuKnife_c); }; #endif