#ifndef D_A_OBJ_GRASS_COIL_H #define D_A_OBJ_GRASS_COIL_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "m/m_angle.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOgrassCoil_c : public dAcObjBase_c { public: dAcOgrassCoil_c() : mStateMgr(*this) {} virtual ~dAcOgrassCoil_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcOgrassCoil_c, Wait); STATE_MGR_DEFINE_UTIL_EXECUTESTATE(dAcOgrassCoil_c); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl[2]; ///< Indexed by `mCut` to differentiate between noncut/cut models /* 0x36C */ STATE_MGR_DECLARE(dAcOgrassCoil_c); /* 0x3A8 */ dCcD_Cyl mCollider; /* 0x4F8 */ mVec3_c mSpawnPos; ///< Spawn Position used for when an item is dropped /* 0x504 */ mAng3_c mEffectRot; /* 0x50A */ s16 mTargetRotX; ///< Used as target for swaying when disturbed /* 0x50C */ s16 mTargetRotY; ///< Used as target for swaying when disturbed /* 0x50E */ s16 mSwayAmt; ///< Used to assist with the swaying when disturbed. Adjusts mTargetRotX /* 0x510 */ mAng mSpawnRotY; ///< A copy of the spawned rotation so mRotation.y is free to adjust. ///< The final Y-rotation is represented by `mSpawnRotY - mRotation.y` /* 0x512 */ u8 _0x512; /* 0x513 */ bool mCut; static dCcD_SrcCyl sCylSrc; static const u32 sCalcAngleRatio; static const s16 sEffectRotIncrement; static const float sSqDistThreshold; static const u32 lbl_268_rodata_4C; }; #endif