#ifndef D_A_OBJ_GROUND_COVER_H #define D_A_OBJ_GROUND_COVER_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOgroundCover_c : public dAcObjBase_c { public: dAcOgroundCover_c(); virtual ~dAcOgroundCover_c(); STATE_FUNC_DECLARE(dAcOgroundCover_c, Wait); STATE_FUNC_DECLARE(dAcOgroundCover_c, Wait2); STATE_FUNC_DECLARE(dAcOgroundCover_c, AppearWait); STATE_FUNC_DECLARE(dAcOgroundCover_c, AppearOpen); STATE_FUNC_DECLARE(dAcOgroundCover_c, AppearClose); STATE_FUNC_DECLARE(dAcOgroundCover_c, Fight); STATE_FUNC_DECLARE(dAcOgroundCover_c, Sealed); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOgroundCover_c); }; #endif