#ifndef D_A_OBJ_HARP_HINT_H #define D_A_OBJ_HARP_HINT_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOHarpHint_c : public dAcObjBase_c { public: dAcOHarpHint_c() : mStateMgr(*this) {} virtual ~dAcOHarpHint_c() {} STATE_FUNC_DECLARE(dAcOHarpHint_c, Wait); STATE_FUNC_DECLARE(dAcOHarpHint_c, Rotate); STATE_FUNC_DECLARE(dAcOHarpHint_c, Shift); STATE_FUNC_DECLARE(dAcOHarpHint_c, TalkStart); STATE_FUNC_DECLARE(dAcOHarpHint_c, Talk); STATE_FUNC_DECLARE(dAcOHarpHint_c, Beetle); STATE_FUNC_DECLARE(dAcOHarpHint_c, Bomb); STATE_FUNC_DECLARE(dAcOHarpHint_c, Whip); STATE_FUNC_DECLARE(dAcOHarpHint_c, WhipRot); STATE_FUNC_DECLARE(dAcOHarpHint_c, Water); STATE_FUNC_DECLARE(dAcOHarpHint_c, Wind); STATE_FUNC_DECLARE(dAcOHarpHint_c, HorizonHit); STATE_FUNC_DECLARE(dAcOHarpHint_c, VerticalHit); STATE_FUNC_DECLARE(dAcOHarpHint_c, Appear); STATE_FUNC_DECLARE(dAcOHarpHint_c, AppearShiekah); STATE_FUNC_DECLARE(dAcOHarpHint_c, ItemGen); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOHarpHint_c); }; #endif