#ifndef D_A_OBJ_HOLE_MINIGAME_H #define D_A_OBJ_HOLE_MINIGAME_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOholeMinigame_c : public dAcObjBase_c { public: dAcOholeMinigame_c() : mStateMgr(*this) {} virtual ~dAcOholeMinigame_c() {} STATE_FUNC_DECLARE(dAcOholeMinigame_c, Wait); STATE_FUNC_DECLARE(dAcOholeMinigame_c, Start); STATE_FUNC_DECLARE(dAcOholeMinigame_c, Play); STATE_FUNC_DECLARE(dAcOholeMinigame_c, Message); STATE_FUNC_DECLARE(dAcOholeMinigame_c, Clear); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOholeMinigame_c); }; #endif