#ifndef D_A_OBJ_IMPA_DOOR_H #define D_A_OBJ_IMPA_DOOR_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOimpaDoor_c : public dAcObjBase_c { public: dAcOimpaDoor_c() : mStateMgr(*this) {} virtual ~dAcOimpaDoor_c() {} STATE_FUNC_DECLARE(dAcOimpaDoor_c, Wait); virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ STATE_MGR_DECLARE(dAcOimpaDoor_c); }; #endif