#ifndef D_A_OBJ_ISLAND_LOD_H #define D_A_OBJ_ISLAND_LOD_H #include "d/a/obj/d_a_obj_base.h" class dAcOislandLOD_c : public dAcObjBase_c { public: dAcOislandLOD_c() {} virtual ~dAcOislandLOD_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: static const char* const resFilenames[5]; static const char* const resMdlNames[5]; /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ u8 mMdlLodIdx; }; #endif