#ifndef D_A_OBJ_ISLAND_NUSI_H #define D_A_OBJ_ISLAND_NUSI_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOislandNusi_c : public dAcObjBase_c { public: dAcOislandNusi_c() : mStateMgr(*this) {} virtual ~dAcOislandNusi_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcOislandNusi_c, Wait); STATE_FUNC_DECLARE(dAcOislandNusi_c, NusiFight); private: static const f32 someFloat; bool isInLeviasFight() const; /* 0x330 */ m3d::smdl_c mMdls[2]; /* 0x360 */ nw4r::g3d::ResFile mRes; /* 0x36C */ dBgW mBgW; /* 0x57C */ STATE_MGR_DECLARE(dAcOislandNusi_c); }; #endif