#ifndef D_A_OBJ_LAVA_F200_H #define D_A_OBJ_LAVA_F200_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_anmmatclr.h" #include "m/m3d/m_anmtexsrt.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOlavaF200_c : public dAcObjBase_c { public: dAcOlavaF200_c() {} virtual ~dAcOlavaF200_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; private: nw4r::g3d::ResFile mBrres; m3d::smdl_c mModels[2]; m3d::anmTexSrt_c mTexAnms[2]; m3d::anmMatClr_c mClrAnms[2]; }; #endif