#ifndef D_A_OBJ_MEGAMI_ISLAND_H #define D_A_OBJ_MEGAMI_ISLAND_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_anmtexsrt.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOmegamiIsland_c : public dAcObjBase_c { public: dAcOmegamiIsland_c() {} virtual ~dAcOmegamiIsland_c() {} bool createHeap() override; int create() override; int doDelete() override; int actorExecute() override; int draw() override; private: bool hasGoddessStatueFallen(); inline u8 getVariant() const { return mParams & 3; } /* 0x330 */ nw4r::g3d::ResFile mRes; /* 0x334 */ m3d::smdl_c mMdls[2]; /* 0x36C */ dBgW mBgW; /* 0x57C */ m3d::anmTexSrt_c mAnm; /* 0x5A8 */ u8 mVariant; }; #endif