#ifndef D_A_OBJ_OCT_GRASS_H #define D_A_OBJ_OCT_GRASS_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOOctGrass_c : public dAcObjBase_c { public: dAcOOctGrass_c() : mStateMgr(*this) {} virtual ~dAcOOctGrass_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; void spawnOcGrsL(); STATE_FUNC_DECLARE(dAcOOctGrass_c, Wait); void executeState() { mStateMgr.executeState(); } private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ STATE_MGR_DECLARE(dAcOOctGrass_c); static const char *GRASS_OARCS[4]; static const char *GRASS_CUT_MODELS[4]; }; #endif