#ifndef D_A_OBJ_POOL_COCK_H #define D_A_OBJ_POOL_COCK_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOPoolCock_c : public dAcObjBase_c { public: dAcOPoolCock_c() : mStateMgr(*this) {} virtual ~dAcOPoolCock_c() {} virtual bool createHeap() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; STATE_FUNC_DECLARE(dAcOPoolCock_c, Wait); private: nw4r::g3d::ResFile mBrres; m3d::smdl_c mModels[2]; STATE_MGR_DECLARE(dAcOPoolCock_c); /* 0x3A8 */ mVec3_c mOpenDirection; /* 0x3B4 */ f32 mOpenProgress; /* 0x3B8 */ u8 mOpenSceneflag; /* 0x3B9 */ bool mHasActivatedVortex; }; #endif