#ifndef D_A_OBJ_PUMPKIN_LEAF_H #define D_A_OBJ_PUMPKIN_LEAF_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOPumpkinLeaf_c : public dAcObjBase_c { public: dAcOPumpkinLeaf_c() : mStateMgr(*this) {} virtual ~dAcOPumpkinLeaf_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; STATE_FUNC_DECLARE(dAcOPumpkinLeaf_c, Wait); private: nw4r::g3d::ResFile mBrres; m3d::smdl_c mModel; STATE_MGR_DECLARE(dAcOPumpkinLeaf_c); void dummy_executeState() { // Not called from the class but needed for weak function ordering mStateMgr.executeState(); } }; #endif